India won the gold as well as the World Championship at the Global Esports Games in front of a packed arena of fans in Mumbai. India’s Anuhith Gosala defeated Miras of Kazakhstan in the Clash Royale finals with a 3-2 scoreline to win the gold. In DOTA 2, Türkiye clinched the gold and India won the bronze.
In Clash Royale, India first beat USA in the lower bracket finals to enter the grand finals with a scoreline of 2-1 in a nail-biting finish to the game. Kazakhstan had already qualified for the grand final the previous day after they beat India 2-0 in the upper bracket finals. In the finals, after constant back and forth, Anuhith Gosala clinched a thrilling 3-2 win and secured the gold medal for Team India.
In Dota 2, Team India secured the bronze medal after losing out to Mongolia in the lower bracket finals. In the grand finals, Türkiye defeated Mongolia with a scoreline of 3-1 to take home the gold medal.
This is for India, and for everyone who believes in us. I hope this win inspires many others to follow in our path, said Anuhith Gosala on Team India’s victory
“This moment is surreal. To win the Grand Finals here in India, in front of a home crowd, makes it even more emotional. The preparation was relentless, the pressure was intense, and every match tested my limits but that’s what makes this victory so special. Hearing the cheers, feeling that energy, and lifting this title for the country is an indescribable pride. This is for India, and for everyone who believes in us. I hope this win inspires many others to follow in our path,” said Gosala on Team India’s victory.
Unlocking new opportunities for Indians
“Over the past few days, we have witnessed not just world-class competition, but the coming together of talent, innovation, and community on a truly global stage. We hope to keep delivering such platforms and strong foundations for future growth by unlocking new opportunities for Indian players, creators, and the broader AVGC ecosystem. We are proud to have played a key role and look forward to building on this momentum in the years ahead,” said Shripad Ashtekar, founder, Eflag Corp.
“As the Global Esports Games Mumbai World Finals come to a close, we celebrate not only the incredible performances of our athletes, but the spirit of unity and connection that defines our global community. Mumbai has delivered exceptional energy, passion, and hospitality, reinforcing our belief that esports transcends borders and brings the world together. We are deeply grateful to our partners in India for setting a new benchmark for excellence, and we now look forward to continuing this journey as we head to Los Angeles later this year,” added Sir Paul J Foster, KStJH, president and CEO, Global Esports Federation.
Mumbai hosted 48 top-tier athletes
Organized by Eflag Corp and the Global Esports Federation, with the support of Maharashtra tourism, the Global Esports Games Mumbai was inaugurated by the Maharashtra CM Devendra Fadnavis. Over the past four days, Mumbai hosted 48 top-tier athletes from 19 countries. With this, the GEG Mumbai World Finals reached its conclusion, passing the baton to LA for the Los Angeles 2026 Global Esports Games.
In Dota 2, Team India secured the bronze medal after losing out to Mongolia in the lower bracket finals
The Global Esports Federation champions the credibility, legitimacy, and prestige of esports worldwide with strategic hubs across regions. Powered by universal values and Member Federations, the GEF unites athletes, players, developers, publishers, community partners, and sporting organizations on one inclusive platform. Beyond prestigious global events, they collaborate with strategic partners on Global Social Impact Initiatives (GSII) to drive positive change. Inspired by the motto—#worldconnected—we are committed to tangible initiatives that serve the global esports community.
EFlag Corp focuses on building ecosystems at the intersection of technology, creativity and public engagement. The company works across phygital discovery platforms, artificial intelligence-led digital experiences, and global esports initiatives, with the objective of connecting physical spaces with intelligent digital interaction at scale.